I don’t think Let’s Plays are a big business on this board, but it’s a fairly straightforward concept, basically single-player Club Floyd: I’ll play the game and try to offer something of a tour – the interest and insight of which will be somewhat reduced by the fact I’m going in blind and have no idea what I’m in for, of course! – cutting out the boring bits and sharing my kibitzing (reader beware: there is going to be lots of kibitzing. So between making my own games and trying to keep up with my reviews, I’ve never mustered the nous for run at the thing.īut with the little spate of activity around the game spurred by recent project to gather the source code – and, er, the realization that I’m not going to get an entry into this year’s IFComp, and I’ll need an alternate IF project if I want public adulation to feed my bottomless yet insecure self-regard – I thought I’d give Cragne Manor a go, but do so in a Let’s Play thread to make it easier for me to worry away at the game over many weeks. It’s equal measure intriguing, since I’m a fan of many of these authors and of course of Anchorhead, and intimidating, since this is a puzzle game with 84 rooms (large by modern standards!), with I’m guessing very little filler and even less consistency between them. For those not in the know, it’s an anniversary tribute to Anchorhead constructed exquisite-corpse style by a clowncar of IF talent – 84 authors given a room apiece to build by the project’s curators, Ryan Veeder and Jenni Polodna, with no information about what their peers were up to. And now, at last, I find my footsteps approaching its door… Yet long has it troubled my dreams: its multifarious angles built up by divers hands tormenting me in their cancerous profusion. I have never made an attempt on that mad architectural congeries, that antic agglomeration of rooms heaped up in the semblance of a house.
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